Freed from the Olfieri ship, Geralt is tasked with helping the mage/demon/traveling merchant (to be honest Geralt isn’t even sure what the guy is) to complete a set of wishes for von Everec. Of course, it wouldn’t be the Witcher without some magical way out, and that comes in the form of Master Mirror. It isn’t until the deed is done, and Geralt is taken prisoner by a foreign country, that you really start to realize how deep a hole you’ve gotten the Witcher into. The story begins with Geralt being hired by Olgierd von Everec to dispose of a beast lurking in the sewers under Oxenfurt. One person isn’t enough to fill the void left by the game’s ending, however, but maybe that’s just me. A feeling that CD Projekt Red must have known we’d feel, because shortly after making headway into the first part of the new questline, we’re reintroduced to one of Geralt’s oldest female friends, Shani. Having spent so much time rekindling old friendships through the base game, Hearts of Stone felt quite empty. But after the fantastic finale that was The Wild Hunt, Geralt is alone, making his way across the world once more as a Witcher does. Don’t get me wrong, there is plenty of life going on in Hearts of Stone, that isn’t the problem. It didn’t take long to get back into the swing of things, but the world definitely felt less alive than I remembered. The Witcher 3 is one of my favorite games of the year, so it was with a great amount of happiness and pleasure that I reloaded into the beautiful, yet dark world, of The Wild Hunt and return to the Witcher’s shoes.
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