That is not much to worry about, but theres some REALLY CREEPY cutscenes, where you see things such as dead humans with big green injuries or dead half eaten monsters. The blood colours the floor and walls sometimes, but it disappears almost instantly. You shoot/ bomb enemies, which ends in a quick splat effect, green or purple. Women can be, though you probably don't see it often, just as good as men, if not better. ![]() This is not the case for any Metroid game. The game also teaches out one small, yet good message: usually we see male heroes in movies and games, while the females usually does nothing. Of course I like the game, but there are better "Metroid" games. _- Well I dunno if it's true, but that's the reason I added that "sex" marking. that the main character, Samus was given big breasts and a big rear. I've heard rumors that one of the main reasons to this is. The whole thing buzzes with modern gaming excess: ostensibly convenient but tonally uneven.I'll start this by saying that this game gets SO MUCH love from those who loves it, yet SO MUCH hate from those who hates it. ![]() ![]() There's no branching core path, but there are a number of side paths that loop back into the main one, offering the illusion of complex exploration while keeping the player going where the designers want.īy the time she encounters the first metroid, which takes about ten minutes longer in this version, Samus has earned several new abilities, and the player has received an in-depth tutorial on a new melee combat system. The level design, too, is busier, while simultaneously being more linear. Ruins of an ancient alien race can be seen, vast and foreboding, in the background. Dead space marines, the remnants of a prior failed expedition, litter the earliest caverns. Eschewing the 16-bit pixel style of the older games, which AM2R mimics, Samus Returns instead embraces a slightly cartoonish detail-rich graphical approach.
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